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Welcome to Week 1!

posted 19 Dec 2016, 18:32 by Shamik Patel   [ updated 19 Dec 2016, 20:09 ]

Overview

During Day 1, the kick off, our team first spent a lot of time to thoroughly read through the game manuals and decide what will happen during the following week. As planned prior to the start of build season, we would be spending the first week of the build season to come up with our team’s strategy and a basic design.

The next day the team split up into groups to develop different strategies and ideas. We evaluated the game field and further discussed what we thought would be the best strategy for the game. This involved debating about what would get us the most points as well as what would be the best choice in terms of alliances.

The entire team then came together and discussed all the different ideas and decided on the final strategy we will use. After that, we split into those groups again and spent the next 3 days on designing the robot. This included many lengthy discussions and debates, as well as trips down to the workshop to prototype our ideas and a number of challenging physics calculations.

At the end of Day 5, we collaborated all our ideas and started the process of deciding on our final robot design.

By James Wu

overview

Arthur getting stuck into Build Season

 

Strategy

The Drop Bears worked long and hard over the course of Tuesday and Wednesday in the past week to determine a strategy for Stronghold that will pose strong competition to the opposing alliance and ultimately carry out the team’s objective of achieving a position in the first place alliance and being awarded the blue banner. The strategy insists upon a robot with a manoeuvrable drive base in order to out manoeuvre heavier robots, which will largely populate the field. In the event that the robot becomes pinned it only has to manoeuvre around the challenging robot.

In order for our robot to comfortably traverse from the neutral zone to the opposing alliance’s courtyard, two categories of defence must be traversable. The category were left open to the design teams of which their conceptual designs could negotiate the defence category best fitting to their robot design.

In recognizing the demands of a competitive robot design teams worked to develop mechanisms capable of shooting high goals by means of mathematical analysis and prototyping a variety of designs. This is a feature the team largely believed to be available in a competitive robot.

Scaling the tower was favoured early in strategy development as it offers the greatest number of points available in the human controlled part of the game. Furthermore the game rules largely against robot interference from opposing robots during the last twenty seconds of the match in order for scaling to be carried out.

By Jordan Fazio-Nagy


Ava and Vishesh piecing together the field strategy.

 

Design

We came into this challenge, by having an original design that meets the predetermined requirements. We split group into 3, each of which were required to design a robot capable of climbing the fort, shooting at the high goals with accuracy and crossing under the low bar and defences in category A (Cheval de Frise and Portcullis).

The groups brainstormed ideas to come up with a design each. These designs were further discussed and analysed to optimize the robot with the most efficient mechanisms. This included many lengthy discussions and debates, as well as trips down to the workshop to prototype our ideas and a number of difficult physics calculations.

During the design phase, groups weren’t allowed to discuss ideas with other groups. This was to ensure that by the end of the week, we had variation within the designs and options to choose from.

At the presentation all the group designs were plausible choices and no one doubled up on ideas. Intake systems varied from picking the ball up to rolling it in, shooting mechanisms ranged from kicking the ball to punching it and climbing methods varied from a scissor lift to arms lifting a winch.

It was clear that our team had put a lot of consideration into these designs, which we will combine to make the final robot design for this season.

By Vishesh Sarda


design

Haydn displaying our first Engineering Drawing

 

Check out our new Vlog for this weeks recap



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